< add this info about the Rope going out of sync >

Cutscene breaks

All three cutscenes in this level can be CSB’d with Binos. Two of them were found by Turbomošt and are described below < the third has been known for a while — find the original source and write it up >

Tree cutting

Carry your momentum into the trigger zone while using Binos. Let Croc’s residual momentum carry you in, the same as the Keith CSBs and the Inca Hub burp minigame

Ashen Deimos PS1 Any% guide has a good visual of where the trigger is

Originally done with a sidestep into the trigger (2026-05-27), but that turned out to be unnecessary

Ice block carving

Consistent setup (2026-07-20):

  1. jump high, so you are pushing forward against the invisible wall at the top of the door
  2. triple jump without moving forward
  3. you are now just short of the cutscene trigger — tap forward and hold Binos

If you just run through the door, Croc keeps some momentum on the other side and walks himself into the cutscene

< the triple jump setup does not work for the Roger CSB — worth a note there>

Paulmall discovered you can (barely) jump this gap without cutting down the tree

In the final room, the iceblock piston elevator thing doesn’t start going up until Croc is on < over? > it

limbus discovered that when exiting the final room, you can jump before the iceblock chopping cutscene starts, which may allow you to make it further (video) < does it? wait, do you just have full control before the cutscene starts? can you front flip off the edge and die?? >