Yeah, doors. There is actually a surprising amount of door tech.
buffering a stomp or a Gummi Jump (see: Gummi Buffer) through doors
jumping out of movement locks after leaving a door (I guess that isn’t exclusive to doors; you can also do this when coming out of the Golden Gobbo zone in Roger, for example)
clipping through doors, like in Jungle or Kart (wait didn’t Paulmall clip into Soveena?)
this minor door tech where you will come out on a different side depending on which way you are facing when you jump in
wait we also gotta define types of doors:
- doors that warp you within a map (ex: the door you enter after Cage Skip in Cage)
- doors that warp you to a new map (ex: the door in Sailor Hub that takes you to Cage, or believe it or not the door in Soveena that takes you into the boss area)
- doors that are just doors (ex: the door that locks you out of Masher)
waaaaait shoot we should separate:
- doors like the physical object / model
- loading zones (which are often behind doors)
so yeah this whole note needs to be re-framed / re-written but yeah